![]() ![]() ![]() Then just copy the new THE LEGEND OF ZELDA folder to /home/pi/.local/mupen64plus/hires_texture/ on your retropie setup. Zcat "THE_LEGEND_OF_ZELDA.htc" | gliden64_cache_extract -b -p "THE LEGEND OF ZELDA" | tar xįor i in *.bmp do convert -strip -define png:format=png32 -define png:compression-level=9 "$.png" done (at this point, copy the HTC file to the newly created textures folder and rename it to THE_LEGEND_OF_ZELDA.htc) Sudo chown root /usr/local/bin/gliden64_cache_extract Sudo cp gliden64_cache_extract /usr/local/bin ![]() DISCLAIMER FOR ANYONE DOING THIS OR ANYTHING ELSE ON LINUX! NEVER FOLLOW ANY COMMANDS FROM THE INTERNET WITHOUT AT LEAST SOMEWHAT KNOWING WHAT THEY DO!!! (for all you know, the friendly tutorial poster online might just be feeding you a script that destroys your computer) sudo apt-get install git The tutorial in the above link will work for windows machines, but it's a bit easier in my opinion to do it in linux (no need to install Cygwin etc). So in order to use HTC texture packs with GlideN64 you need to extract them first. Give me a moment, I'll boot up my linux machine and try this myself to see if it works.ĮDIT: It works great and looks AMAZING! Almost 30 minutes in the Pi still runs cool and the gameplay is smooth. Link which concerns DAT files, it will work for HTC files as well. You need to extract the HTC file, inside that one you'll find the texture BMPs which you then need to convert into PNGs. ![]()
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